Monthly Archives: September 2016

Bryce-ing Weather and the Art Thing

BEHIND THE SCENES HERE AT Casa d’Alger, it’s been a busy summer. Mostly because of me hustling to earn some money, but also because of me working to improve my art. And recover lost skills. Just wanted to surface for a minute, here, and post a couple of examples of what I’ve been doing. This is a rendering from Bryce.

first_render_160924

Bryce, for the uninitiated is an application that’s about 20 years old or so. It was developed by Kai Krause of Kai’s Power Tools fame and is made to build landscapes and scenes of places — like gardens and yards and houses, and suchlike. It sees a lot of use in game development and fantasy illustration. And book covers, which is why I’m using it. I used to use it extensively at Otto, but have fallen out of practice. Here’s a design I did for the Moody Blues back around the turn of the millennium using Bryce and a couple of other apps — Raydream Designer and Photoshop for the most part. In the way things develop, it’s a fairly crude illustration. I can conceive far more sophisticated images, now, but this, in its day was fairly complex and hard to do.

My intention, here, is to work toward several possible interior and exterior scenes that might be candidates for cover art, with the addition of character figures inserted in post. But, there being many a slip twixt cup and lip, things may change between now and then. We’ll see.